feat: add ghostty shader & update lazyvim config & update tmux style
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ec3e6697cd
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6 changed files with 182 additions and 14 deletions
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@ -13,3 +13,6 @@ window-decoration = false
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mouse-hide-while-typing = true
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keybind = ctrl+shift+zero=toggle_tab_overview
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custom-shader = ./shader/mnoise.glsl
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custom-shader-animation = always
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119
home/config/ghostty/shader/mnoise.glsl
Normal file
119
home/config/ghostty/shader/mnoise.glsl
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@ -0,0 +1,119 @@
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vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
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vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
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vec4 permute(vec4 x) { return mod289(((x * 34.0) + 10.0) * x); }
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vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
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float snoise(vec3 v) {
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const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0);
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const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
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// First corner
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vec3 i = floor(v + dot(v, C.yyy));
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vec3 x0 = v - i + dot(i, C.xxx);
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// Other corners
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vec3 g = step(x0.yzx, x0.xyz);
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vec3 l = 1.0 - g;
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vec3 i1 = min(g.xyz, l.zxy);
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vec3 i2 = max(g.xyz, l.zxy);
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// x0 = x0 - 0.0 + 0.0 * C.xxx;
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// x1 = x0 - i1 + 1.0 * C.xxx;
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// x2 = x0 - i2 + 2.0 * C.xxx;
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// x3 = x0 - 1.0 + 3.0 * C.xxx;
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vec3 x1 = x0 - i1 + C.xxx;
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vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
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vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
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// Permutations
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i = mod289(i);
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vec4 p = permute(permute(permute(i.z + vec4(0.0, i1.z, i2.z, 1.0)) + i.y +
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vec4(0.0, i1.y, i2.y, 1.0)) +
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i.x + vec4(0.0, i1.x, i2.x, 1.0));
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// Gradients: 7x7 points over a square, mapped onto an octahedron.
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// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
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float n_ = 0.142857142857; // 1.0/7.0
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vec3 ns = n_ * D.wyz - D.xzx;
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vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
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vec4 x_ = floor(j * ns.z);
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vec4 y_ = floor(j - 7.0 * x_); // mod(j,N)
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vec4 x = x_ * ns.x + ns.yyyy;
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vec4 y = y_ * ns.x + ns.yyyy;
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vec4 h = 1.0 - abs(x) - abs(y);
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vec4 b0 = vec4(x.xy, y.xy);
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vec4 b1 = vec4(x.zw, y.zw);
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// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
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// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
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vec4 s0 = floor(b0) * 2.0 + 1.0;
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vec4 s1 = floor(b1) * 2.0 + 1.0;
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vec4 sh = -step(h, vec4(0.0));
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vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
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vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
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vec3 p0 = vec3(a0.xy, h.x);
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vec3 p1 = vec3(a0.zw, h.y);
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vec3 p2 = vec3(a1.xy, h.z);
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vec3 p3 = vec3(a1.zw, h.w);
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// Normalise gradients
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vec4 norm =
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taylorInvSqrt(vec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
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p0 *= norm.x;
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p1 *= norm.y;
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p2 *= norm.z;
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p3 *= norm.w;
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// Mix final noise value
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vec4 m =
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max(0.5 - vec4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
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m = m * m;
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return 105.0 *
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dot(m * m, vec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
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}
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float noise2D(vec2 uv) {
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uvec2 pos = uvec2(floor(uv * 1000.));
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return float((pos.x * 68657387u ^ pos.y * 361524851u + pos.x) % 890129u) *
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(1.0 / 890128.0);
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}
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float roundRectSDF(vec2 center, vec2 size, float radius) {
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return length(max(abs(center) - size + radius, 0.)) - radius;
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}
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void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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vec2 uv = fragCoord / iResolution.xy, sd = vec2(2.), sdh = vec2(1.);
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vec4 ghosttyCol = texture(iChannel0, uv);
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float ratio = iResolution.y / iResolution.x,
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fw = max(fwidth(uv.x), fwidth(uv.y));
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vec2 puv = floor(uv * vec2(60., 60. * ratio)) / 60.;
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puv +=
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(smoothstep(0., 0.7, noise2D(puv)) - 0.5) * 0.05 - vec2(0., iTime * 0.08);
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uv = fract(vec2(uv.x, uv.y * ratio) * 10.);
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float d = roundRectSDF((sd + 0.01) * (uv - .5), sdh, 0.075),
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d2 = roundRectSDF((sd + 0.065) * (fract(uv * 6.) - .5), sdh, 0.2),
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noiseTime = iTime * 0.03, noise = snoise(vec3(puv, noiseTime));
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noise += snoise(vec3(puv * 1.1, noiseTime + 0.5)) + .1;
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noise += snoise(vec3(puv * 2., noiseTime + 0.8));
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noise = pow(noise, 2.);
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vec3 col1 = vec3(0.), col2 = vec3(0.), col3 = vec3(0.07898),
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col4 = vec3(0.089184),
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fcol = mix(mix(mix(col1, col3, smoothstep(0.0, 0.3, noise)), col2,
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smoothstep(0.0, 0.5, noise)),
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col4, smoothstep(0.0, 1.0, noise));
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fragColor = vec4(
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ghosttyCol.rgb +
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mix(col4, fcol, smoothstep(fw, -fw, d) * smoothstep(fw, -fw, d2)),
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ghosttyCol.a);
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}
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@ -1,10 +1,18 @@
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local lazypath = vim.fn.stdpath("data") .. "/lazy/lazy.nvim"
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if not vim.loop.fs_stat(lazypath) then
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-- bootstrap lazy.nvim
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-- stylua: ignore
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vim.fn.system({ "git", "clone", "--filter=blob:none", "https://github.com/folke/lazy.nvim.git", "--branch=stable", lazypath })
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if not (vim.uv or vim.loop).fs_stat(lazypath) then
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local lazyrepo = "https://github.com/folke/lazy.nvim.git"
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local out = vim.fn.system({ "git", "clone", "--filter=blob:none", "--branch=stable", lazyrepo, lazypath })
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if vim.v.shell_error ~= 0 then
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vim.api.nvim_echo({
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{ "Failed to clone lazy.nvim:\n", "ErrorMsg" },
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{ out, "WarningMsg" },
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{ "\nPress any key to exit..." },
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}, true, {})
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vim.fn.getchar()
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os.exit(1)
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end
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end
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vim.opt.rtp:prepend(vim.env.LAZY or lazypath)
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vim.opt.rtp:prepend(lazypath)
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require("lazy").setup({
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spec = {
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@ -34,18 +42,15 @@ require("lazy").setup({
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{ import = "lazyvim.plugins.extras.lang.toml" },
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{ import = "lazyvim.plugins.extras.lang.yaml" },
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{ import = "lazyvim.plugins.extras.linting.eslint" },
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{ import = "lazyvim.plugins.extras.ui.alpha" },
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{ import = "lazyvim.plugins.extras.ui.dashboard-nvim" },
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{ import = "lazyvim.plugins.extras.ui.edgy" },
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{ import = "lazyvim.plugins.extras.ui.mini-animate" },
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{ import = "lazyvim.plugins.extras.ui.mini-indentscope" },
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{ import = "lazyvim.plugins.extras.ui.mini-starter" },
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{ import = "lazyvim.plugins.extras.ui.smear-cursor" },
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{ import = "lazyvim.plugins.extras.ui.treesitter-context" },
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{ import = "lazyvim.plugins.extras.util.dot" },
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{ import = "lazyvim.plugins.extras.util.mini-hipatterns" },
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{ import = "lazyvim.plugins.extras.util.project" },
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{ import = "lazyvim.plugins.extras.vscode" },
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-- import/override with your plugins
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{ import = "plugins" },
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},
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@ -59,7 +64,7 @@ require("lazy").setup({
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-- version = "*", -- try installing the latest stable version for plugins that support semver
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},
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install = { colorscheme = { "tokyonight", "habamax" } },
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checker = { enabled = true }, -- automatically check for plugin updates
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checker = { enabled = true, notify = false }, -- automatically check for plugin updates
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performance = {
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rtp = {
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-- disable some rtp plugins
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24
home/config/scripts/getIcons.sh
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24
home/config/scripts/getIcons.sh
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@ -0,0 +1,24 @@
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#!/usr/bin/env bash
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get_icons() {
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local session_name="$1"
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local result=""
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local panes=($(tmux list-panes -t "$session_name" -F '#{pane_current_command}'))
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for i in "${panes[@]}"; do
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case "$i" in
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nvim) result+=" " ;;
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zsh | *) result+=" " ;;
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esac
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done
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echo "$result"
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}
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if (($# != 1)); then
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echo "Usage: $0 <session-name>"
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exit 1
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fi
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get_icons "$1"
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@ -57,7 +57,8 @@
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stylua
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lazygit
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lua51Packages.lua
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luajitPackages.magick # neovim
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lua51Packages.luarocks
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luajitPackages.magick
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vimPlugins.neomake
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# Shell
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@ -1,5 +1,8 @@
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{ pkgs, ... }:
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{ pkgs, config, ... }:
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let
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getIconScript = pkgs.writeShellScriptBin "get-icon" (builtins.readFile ../../home/config/scripts/getIcons.sh);
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in
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{
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programs = {
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gnupg = {
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@ -21,12 +24,25 @@
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];
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extraConfig = ''
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set -gq allow-passthrough on
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set -g status "on"
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set -g status-style fg=default,bg=default
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set -g status-position top
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set -g status-justify "left"
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set -g status-left "#[fg=#84977f,bg=default,bold] █ session: #S"
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set -g status-right " #[fg=#828bb8,bg=default,bold]${config.networking.hostName} "
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setw -g window-status-format "#[bg=default] #[fg=#495361,bg=default]#(${getIconScript}/get-icon #I) #W"
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setw -g window-status-current-format "#[bg=default] #[fg=#7e93a9,bg=default,bold]#(${getIconScript}/get-icon #I) #W"
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set -g default-terminal "xterm-256color"
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set -ga terminal-overrides ",*256col*:Tc"
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set -ga terminal-overrides '*:Ss=\E[%p1%d q:Se=\E[ q'
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set-environment -g COLORTERM "truecolor"
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set -g prefix C-a
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bind-key C-a send-prefix
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set -g prefix C-b
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bind-key C-b send-prefix
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unbind %
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bind | split-window -h
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